Trap
NormalDestruction Sword Memories
Archetype:
Destruction Sword
View:
6030
Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
Destruction Sword Memories — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 49.8 · Deck: 55.8 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler
Why it scores here
The card's text converts one Destruction Sword discard into a Special Summon of Buster Blader from the Deck, and later a GY-banish Fusion Summon of Buster Blader, the Dragon Destroyer Swordsman, so it produces two bodies from one card. It has no combo boards in the evidence, so its starter role is text-only, and its 400/400 deck presence (99.5% co-played with the Fusion it enables) reflects that it is required by the Buster Blader line rather than adding intrinsic power; that inclusion earned no points beyond accessibility and deck fit. The card is not a monster and has no negation, so its material and interaction scores stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a second Destruction Sword card to discard and a set-then-activate sequence, but it is in 400 of 400 sampled decks, so it is routinely reachable in its homes (observed, inferred). |
| Combo & Conversion | 60 | The text yields a Buster Blader Deck summon plus a GY-banish Fusion Summon, a two-body conversion, but there are zero recorded boards to confirm it (inferred). |
| Resource Economy | 50 | One discard cost is paid against a Deck Special Summon and a GY-banish Fusion, which is roughly even with no recursion (inferred). |
| Effect & Interaction | 10 | The card text has no negation, removal or hand-trap reach, so its interaction is near zero (verified). |
| Material Utility | 5 | The card is a Trap, not a monster, so it cannot be Fusion or Xyz material; its GY banish is a cost, not material value (verified). |
| Resilience & Flexibility | 40 | Its GY effect can be used after the trap is negated and in more than one zone, but co-played Ash Blossom & Joyous Spring appears in 83% of decks, so hand-trap pressure is likely (inferred). |
| Deck-Building Efficiency | 75 | Typically one copy (347 of 400 decks), no garnet or lock, and no banlist token, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 49.8, Deck ≈ 55.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns one Destruction Sword discard into a Buster Blader Special Summon from the Deck, plus a GY-banish Fusion Summon
- Routinely included at one copy across the Buster Blader, Destruction Sword and Blue-Eyes homes
- Cheap to run: one copy, no garnet or lock
Weaknesses
- Trap timing and set requirements are not in the supplied text, so the activation window cannot be confirmed
- No recorded combo boards to confirm how it converts in practice
- Not a body, so it gives no material value
- Its value depends on the Buster Blader ecosystem around it
Counters / choke points
- Hand traps such as Ash Blossom & Joyous Spring are co-run in 83% of decks, so opposing hand-trap interaction is likely (inferred)
Best use
Buster Blader line enabler: Deck Special Summon plus GY-banish Fusion Summon. Decks: Buster Blader, Destruction Sword, Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: discard 1 Destruction Sword card; Special Summon 1 Buster Blader from the Deck; Card text: banish from GY; Fusion Summon Buster Blader, the Dragon Destroyer Swordsman from the Extra Deck by banishing listed Fusion Materials from GY; Card type is Trap Card per the evidence pack
- Observed: Present in 400 of 400 sampled decks; 347 run 1 copy, average 1.15; Co-played with Buster Blader, the Dragon Destroyer Swordsman in 99.5% of sampled decks; Usage statistics show 100% inclusion at 1 copy in 3 archetype homes
- Inferred: Two-body conversion per use (a Deck body plus a Fusion body); Resilience to hand traps depends on the GY effect staying usable after the trap is negated; Accessibility needs a Destruction Sword discard and a set-then-activate sequence
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) activation timing and set requirements for the Trap are not in the supplied text no rulings supplied no dated metagame sample: meta power is null






